Leadership Philosophy

The general leadership philosophy in the United Space Confederation is that organization leadership positions are not a position of privilege, rather a position of duty. While there should be plenty to keep people busy playing the game solo, generating content for group play beyond the pre-scripted missions made by CIG takes people willing to put in the work to plan and lead that content.  

Officer positions are not given out frivolously in the USC, these positions are filled based on specific needs.  Positions may be created based on an anticipated need, but held empty until that need actually materializes.  Empty positions do not mean that no one qualified can be found, but is to avoid a needlessly top-heavy structure where positions are filled without any expectation of activity.  

While some people are in elevated positions, they are there for the benefit of the USC and to promote a fun game play experience for all citizens. While parts of our organization may emulate a military group, we are not one and do not intend to behave as such outside of military encounters in game. We value all our citizens equally, officer position or not. You are all a valuable part of our community, and the USC would be nothing without all of our citizens.

General Structure

While the USC Leadership is comprised of multiple interlinking parts, fundamentally it's organized into two groups: The Cabinet, and the Senate. 

The Chancellor and Prime Minister are primarily tasked with strategic direction (what to do) while the Ministers are primarily tasked with implementation (how to do it).

USC Membership is:


Strategically, there are two main priorities for securing our future: military, and economic.  To this end, there are two Consuls, one tasked with achieving each of these, sometimes mutually exclusive, priorities.

The Consul of War is responsible for the military strategic vision of the USC.  They are charged with guiding the defense of the USC, and planning any military offensive goals, both immediate and long-term.  They are selected by the citizen membership, and are the official leader of the Navy. The Navy will handle our version of 'hardcore' gameplay activities, i.e. 'raids' and org group 'missions'.  The Navy is responsible for organizing the high level events specially created to help the achieve org objectives as directed by the Cabinet.

The Consul of Peace is responsible for the recruitment, media relations and diplomatic vision of the USC.  They are charged with ensuring the stability of the USC by safeguarding the various communication platforms, and with maintaining our overall economic health and security.

These positions are permanent once selected, and vacancies are filled by the Cabinet from among interested applicants.  


The remaining members of the Cabinet are the Ministers who direct the Ministries of the USC government: the Ministry of Security Services (MSS), Ministry of Interstellar Commerce (MIC), the Ministry of Intelligence and Exploration (MIE) and the Ministry of Engineering and Support

Details on each ministry can be found on their respective pages.  As a group, the Ministers job is to implement the strategic goals of the Consuls and the near-term goals of the Prime Minister.  The Ministers are also responsible for ensuring a healthy level of activity in the content areas associated with their Ministry in the game.  If players are content with the CIG provided missions, this could be as simple as helping to coordinate event times for larger activities.  If the CIG content is growing stale, it is the duty of the Ministers to start planning some USC run content events instead.

These positions are permanent once selected, and vacancies are filled by the Cabinet from among interested applicants.  

 Prime Minister

The Prime Minister serves two very useful purposes.

First, the Prime Minister ensures that USC  membership has a voice in decision-making. They ensure leadership gets fresh ideas without jeopardizing continuity or creating undue chaos. 

Second, the election of the Prime Minister creates an environment of "campaign promises" that provides a way for capturing the near-term priorities for tasks to accomplish as a group.  The Prime Minister serves six (6) month terms, and is limited to two (2) concurrent terms. 

Citizen Senate

The Citizen Senate is a complex organ in the governmental body of the United Space Confederation.

Once someone is accepted into the USC as a citizen, they automatically become part of the Citizen Senate. This branch of the USC hierarchy is how all members have a voice in major decisions affecting the organization. 

Ensuring that these proceedings proceed in a structured way is the Chancellor which impartially prepares the topics at hand, manages the tally of votes and records the results. The Chancellor also ensures that the constitution is followed to the letter should conflict resolution be needed.

For those with an RP inclination, the Senate also plays an important RP role, providing a setting for RP debate and deliberation of topics, and serving as a method for these "Senators" to clearly escalate issues that need to be resolved beyond just discussing them in the forums or Discord where they may get missed as idle chatter.

Since the USC is envisioned as a full government-in-exile, our "Citizens" include thousands, perhaps millions, of simulated people who exist only in the background simulations of the Star Citizen universe.  All of our "real" players, all of our human members, are by definition in a special and privileged class of "Citizens," and this is reflected in their automatic membership in the Senate and their ability to, in the RP channels or the forums, escalate topics for debate and deliberation and potentially becoming new policy.

The Senate has three other important roles: